Earning Mechanism
Basic Gameplay Mechanics:
Enemies and Tokens:
Each enemy defeated grants the user 1 $SMASH token.
A stage consists of a maximum of 50 enemies, so a user can earn up to 50 $SMASH tokens per stage.
Stages and Levels:
Implement different stages with increasing difficulty.
Each stage could introduce new types of enemies, challenges, and power-ups.
Power-Ups and Bonuses:
Users can find or purchase power-ups to increase their efficiency in defeating enemies.
Special enemies or achievements can grant bonus $SMASH tokens.
Economic Structure:
Token Distribution:
Ensure the token distribution is balanced to maintain the value of $SMASH tokens.
Consider having daily or weekly limits on how many tokens a user can earn to prevent inflation.
In-Game Purchases:
Users can spend $SMASH tokens on in-game items, character upgrades, and special abilities.
Include exclusive items or content that can only be purchased with $SMASH tokens.
Marketplace:
Allow users to trade $SMASH tokens and in-game items with each other.
Introduce a marketplace where users can sell or buy rare items.
Engagement and Retention:
Challenges and Events:
Regular challenges and events where users can earn extra $SMASH tokens.
Seasonal events with limited-time rewards.
Leaderboards and Rewards:
Leaderboards to show top players based on tokens earned or stages completed.
Weekly or monthly rewards for top players to keep them engaged.
Security and Fair Play:
Anti-Cheat Measures:
Implement robust anti-cheat measures to ensure fair play.
Regular audits of gameplay data to detect and prevent fraudulent activities.
Smart Contracts:
Use smart contracts to handle token transactions securely.
Ensure transparency in the distribution and usage of $SMASH tokens.
Community and Governance:
Community Involvement:
Engage the community in decision-making processes related to the game's development.
Use $SMASH tokens for voting on key game features or changes.
Rewards for Contributions:
Reward users who contribute to the game, such as by creating content or helping with development.
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